Monday, October 20, 2008

FallOut 3



Published by: Bethesda Softworks
Developed by: Bethesda Softworks
Release Date: October 28, 2008
Genre: RPG
Prepare for the future with the third in the classic, post-apocalyptic franchise. Leaving the only home you’ve ever known, you emerge from the Vault into the Wasteland to search for your father, and the truth.

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

ESRB Rating: M for Blood and Gore, Intense Violence, Sexual Themes, Strong Language, Use of Drugs
Genre: RPG
Also Available On: PC, PlayStation 3
Release Date: October 28, 2008
MSRP: $59.99





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CHEATS:

Fallout 3

Cheat Codes:
------------
Press ~ during game play to display the console window. Enter one of the following
codes. Note: If using an Xbox 360 controller, turn it off in the settings menu in
order to use ~ to display the console window.

Code Result
------------------------------------------------------------
help - List all console commands.
removefromallfactions - Remove player from all factions.
addtagskills # - Adds indicated amount of Tag Skill Points.
getXPfornextlevel - Gain one level.
settagskills # - Sets Tag Skill Points.
setpccanusepowerarmor [0 or 1] - Toggle Power Armor use.
GetQuestCompleted - Complete current quest.
rewardKarma # - Add indicated amount of Karma Points.
setspecialpoints # - Set Special Points.
addspecialpoints # - Add indicated amount of Special Points.
modpcs # - Add indicated amount of points to your skills.
modpca # - Add indicated amount of points to your stats.
player.setlevel # - Set player level.
player.additem 000000F # - Get indicated amount of caps.
tcl - No clipping mode.
tmm1 - All mapmarkers.
tdt - Toggle debug display.
tlv - Toggle leaves.
tgm - God mode, unlimited ammo, and unlimited weight capacity.
tfc - Toggle free camera mode.
tm - Toggle HUD.
player.additem [item code] # - Spawn indicated number of items.
player.setAV [ability] # - Set ability (sneak, barter, etc.) score.
unlock - Unlock selected lock or terminals.
player.addspell [perk or aid code] - Spawn indicated aid or perk effect.
EquipItem [item code] - Equip existing item in selected target's inventory.
Removeallitems - Remove all weapons and clothes from target.
tai - Toggle AI.
tcai - Disable enemy combat AI.
setgs fMoveRunMult # - Set run speed; default is 4.
disableallmines - Disable all mines.
GetAVInfo [actor value] - Get information on the selected target's value.
Player.MatchFaceGeometry # - Match geometry of an NPCs face.
SetBarterGold # - Set how much an NPC has to trade with.
coc testqaitems - Teleport to room with all items.
coc megatoncommonhouse - Teleport back to game.
player.moveto [NPC ID] - Move to indicated NPC.
Setownership - Give player ownership of selected item.
player.setav damageresist [1-85] - Set percentage of physical damage absorbed by player.
player.setav radresist [1-85] - Set percentage of radiation absorbed by player.
player.setav poisonresist [0-100] - Set percentage of poison damage absorbed by player.
player.setav fireresist [0-100] - Set percentage of fire damage absorbed by player.
player.setav meleedamage [number> - Set melee damage done by player.
Resethealth - Fully heal player or selected NPC.
player.modav health [number] - Permanently set player's maximum HP

Note: # is number.


Achievements:
-------------
Accomplish the indicated achievement to get the corresponding
number of Gamerscore points:

The G.O.A.T. Whisperer (10 points) - Took the G.O.A.T.
Escape! (20 points) - Completed "Escape!".
Following His Footsteps(20 points) - Completed "Following in His Footsteps".
Galaxy News Radio (20 points) - Completed "Galaxy News Radio".
Scientific Pursuits (20 points) - Completed "Scientific Pursuits".
Tranquility Lane (20 points) - Completed "Tranquility Lane".
The Waters of Life (20 points) - Completed "The Waters of Life".
Picking up the Trail (20 points) - Completed "Picking up the Trail".
Rescue from Paradise (20 points) - Completed "Rescue from Paradise".
The American Dream (20 points) - Completed "The American Dream".
Take it Back! (40 points) - Completed "Take it Back!".
Big Trouble in Big Town(20 points) - Completed "Big Trouble in Big Town".
The Superhuman Gambit (20 points) - Completed "The Superhuman Gambit".
Those! (20 points) - Completed "Those!".
The Nuka-Cola Challenge(20 points) - Completed "The Nuka-Cola Challenge".
Head of State (20 points) - Completed "Head of State".
The Replicated Man (20 points) - Completed "The Replicated Man".
Blood Ties (20 points) - Completed "Blood Ties".
Oasis (20 points) - Completed "Oasis".
The Power of the Atom (20 points) - Completed "The Power of the Atom".
Tenpenny Tower (20 points) - Completed "Tenpenny Tower".
Strictly Business (20 points) - Completed "Strictly Business".
Stealing Independence (20 points) - Completed "Stealing Independence".
Trouble on Homefront (20 points) - Completed "Trouble on the Homefront".
Agatha's Song (20 points) - Completed "Agatha's Song".
Reilly's Rangers (20 points) - Completed "Reilly's Rangers".
Reaver (10 points) - Reached Level 8 with Bad Karma.
Mercenary (10 points) - Reached Level 8 with Neutral Karma.
Protector (10 points) - Reached Level 8 with Good Karma.
Harbinger of War (20 points) - Reached Level 14 with Bad Karma.
Pinnacle of Survival (20 points) - Reached Level 14 with Neutral Karma.
Ambassador of Peace (20 points) - Reached Level 14 with Good Karma.
Scourge of Humanity (30 points) - Reached Level 20 with Bad Karma.
Paradigm of Humanity (30 points) - Reached Level 20 with Neutral Karma.
Weaponsmith (30 points) - Made one of every custom weapon.
Slayer of Beasts (20 points) - Killed 300 creatures.
Silver-Tongued Devil (20 points) - Won 50 Speech Challenges.
Data Miner (20 points) - Hacked 50 terminals.
Keys are for Cowards (20 points) - Picked 50 locks.
One-Man Scouting Party (20 points) - Discovered 100 locations.
Psychotic Prankster (10 points) - Placed a grenade or mine while pickpocketing.
The Bigger They Are... (20 points) - Kill all the Super Mutant Behemoths.
Yes, I Play with Dolls (10 points) - Collected 10 Vault-Tec Bobbleheads.
Vault-Tec C.E.O. (30 points) - Collected 20 Vault-Tec Bobbleheads.


V.A.T.S. Spotting:
------------------
If you’re heading into seemingly-hostile territory or simply want to survey
the area around you for enemies you might not yet see, try hitting the VATS
button over and over again as you make your character turn around, searching
all angles. Doing so will alert you to any enemies you may not yet see by
zooming in on them in VATS mode. You’ll realistically be unable to do damage
to your foes from such a distance, but it’s a good way to spot foes before
they spot you so you know what you’re getting yourself into before the crap
hits the fan.


First Bobble Head:
------------------
When you're done talking with your characters father about the "Generalized
Occupational Aptitude Test", your father will sit down at his desk; near the
top right corner of his desk is your first Limited Edition Vault-Tec Bobble
head.
Medicine:
"The smart man knows a bandage only hides his wounds"
Your medicine skill is permanently increased by 10 points.


Infinite Caps:
--------------
To get do this, you are going to need the item, â??Naughty Nightwareâ?. First,
go to the Marigold Station, in Grayditch, in there, you will find an information
kiosk/desk thing with a body and a holotape. Listen to it. It gives you directions
on finding the item. Itâ??s actually pretty funny. You need to explore the station
until you find a section with a gate and a firehose station. Search inside the
firehose box to find a key. Then continue to explore the tunnels until you find a
room with a siren-like spinning light above it. Inside, you can use the key to open
a safe. There, you will find the Naughty Nightware. You will then encounter someone
who wants it back. Either kill him, or use the speech bonus option.
Either way, don't give it back.
Then you want to find a small town called Girdershade (way on the west side of the
map and a little south, close to the entrance of Vault 112). Talk to Ronald Laren.
He is not hard to find, there are only two people there. Sell him the Naughty
Nightware for 200 caps. Now all you need to do is steal it back from him when he
is not looking. Save before pickpocketing, incase you fail. Tak to him about the
Naughty Nightware again, and you can sell it back for another 200 caps. He does
not run out of caps, like other sales people in the game, so you can repeat as many
times as you want. The only downside is that each time you steal, you will get
negative karma.


Infinite Exp:
-------------
For infinite experience in Fallout 3, you need to be at least level 10 and have
the Sandman Perk. Sandman requires that you have at least a 60 rating in sneak.
It allows you to silently kill people in their sleep with an added EXP bonus
every time. So apparently, kids, or at least some kids, canâ??t be killed in the
game. A good spot for this glitch is in a town in the South called, Andale. There
are two kids, one in each of the two main houses that you can use this trick on.
All you have to do, is use the wait function until it is about 1 AM. When everyone
is asleep, sneak into a house, crouch, and use the Murder skill that comes with
the Sandman Perk. USE ON THE CHILDREN ONLY. They wonâ??t die, but you will still
get the experience for killing them, allowing you to do the trick as much as you
want. Best of all, using this murder trick has no effect on your Karma, and you
will get 50 EXP every time, which is a lot in this game.


Bobblehead locations:
---------------------
Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat.

-=Stats=-
---------
Strength : Megaton, in Sherriff Lucas Simm's house.
Perception : Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
Endurance : Deathclaw Sanctuary, at the entrance on a table next to a rotting
Brahmin corpse.
Charisma : Vault 108, in the Cloning Lab.
Intelligence: Rivet City, on Dr. Li's table in the Science Lab.
Agility : Greener Pastures Disposal, in the small office covered in radiation.
Luck : Arlington Cemetery North, in the basement on a shelf directly below
the stairs inside the house to the north.

-=Skills=-
----------
Barter : Evergreen Mills, in back of the Market Bazaar on a shelf in the
upper-right side behind the Raider Trader that does not attack.
Big Guns : Fort Constantine, in the basement of the CO Quarters inside a
safe in the wall.
Energy Weapons : Ravenhold
Explosives : WKML Broadcast Station, turn on your local map. Go through the
doorway to the sealed cistern and find it.
Lockpick : Bethesda Ruins, in Bethesda Offices East on the top floor near
the door to the bridge.
Medicine : Vault 101, on your dad's desk when leaving.
Melee Weapons : Dunwich Building, just before you leave the Virulent Underchambers,
on the floor next to the door.
Repair : Aerefu, in Evan King's house.
Science : Vault 106, on a table in middle of the living quarters second level
main room.
Small Guns : National Guard Depot, go through the training room and offices to exit
from a door to the main room. Use the power switch on the wall to your
left and enter the Armory door, then search the shelves.
Sneak : Yao Guai Tunnels, on top of a metal box in the Den, on the right of
the map near some water.
Speech : Paradise Falls, on a table inside Euology's pad (Slave Master's house).
Unarmed : Rockopolis, go directly west from Casey Smith's garage. Look for
tattered banners that are strung up. Use your local map to find it.


Hacking Indefinitely:
---------------------
Here’s a great tip (though it will be obvious for some people).When you hack a computer
in the game, you have four tries to hack it successfully. If you don’t hack it successfully
on the fourth attempt (as in, you don’t guess the proper password), the station you’re
trying to hack will permanently shut down. But if you only try three times and bail out
of the process before trying for a fourth time, the password will reset, giving you three
more options. You can do this indefinitely without risking shutting the terminal down.


Item codes:
----------
Use one of the following entries with the player.additem code.

Weapons:
--------
Item Code
------------------------------------------
.32 Pistol - 0000080A
.44 magnum - 00050F92
10mm Pistol - 0001A334
10mm Pistol - 0000434F
10mm Pistol - 0006F210
10mm SMG - 0006E7CC
10mm Sub Machine gun - 00004321
A3-21's Plasma Rifle - 0006B539
Acid Spit - 000B8793
Acid Spit - 0006E8CE
Alien Blaster - 00004322
Ant's Sting - 000C553E
Assault Rifle - 0001FFEC
Baseball Bat - 0000421C
BB Gun - 000C0327
BB Gun - 00004323
Black Bart's Bane - 0006B535
Blackhawk - 000303A2
Board of Education - 000C310F
Bottlecap Mine - 0000433A
Brass Knuckles - 00004324
Breaker - 000CB546
Butch's Toothpick - 00078440
Buzzsaw - 0003BC6F
Chinese Assault Rifle - 00046BDD
Chinese Assault Rifle - 0000080B
Chinese Officer's Sword - 0006415D
Chinese Officer's Sword - 0002B3CB
Chinese Pistol - 00004325
Chinese Pistol (Zhu-Rong v418) - 00060C2C
Clover's Cleaver - 000C80B8
Col. Autumn's 10mm Pistol - 0006B531
Col. Autumn's Laser Pistol - 000ABBE4
Combat Knife - 00004326
Combat Knife - 00064093
Combat Shotgun - 0003713D
Combat Shotgun - 00004327
Curse Breaker - 000C80BB
Dart Gun - 0000432A
Deathclaw Gauntlet - 0000432B
Electrical Zap - 00022FF1
Eugene - 0006B538
Excalibat - 000C80BC
Experimental MIRV - 0003422B
Fat Man - 0000432C
Fawkes' Super Sledge - 0007843F
Fire Hydrant - 00021367
Firelance - 000C80BA
Fisto! - 000CB601
Flamer - 00078C60
Flamer - 0000432D
Flamer - 000C58EE
Flamer - 000A0C02
Flamer - 0009E8DF
Flamer - 0007C10B
Flamer - 00039550
Frag Grenade - 00004330
Frag Mine - 0000433C
Frag Mine - 00028172
GasTrap Dummy - 000001F6
Gatling Laser - 0000432E
Gatling Laser - 0000432E
Hand Laser - 00018B9E
Highwayman's Friend - 00078442
Hunting Rifle - 00004333
Jack - 000C6E5B
Knife - 00004334
Laser - 00050ED0
Laser - 0007B23A
Laser - 0007B237
Laser Pistol - 000B4178
Laser Pistol - 00063E8A
Laser Pistol - 00004335
Laser Rifle - 00074795
Laser Rifle - 00004336
Law Dog - 0006B532
Lead Pipe - 00004337
Liberty Laser - 00033FE2
LibertyPrimeWeapBomb - 0005932F
Lincoln's Repeater - 0003C07A
Love Tap - 000C80B9
Mesmeron - 00004339
Mesmetron - 000BF5A4
Minigun - 0000433F
Mirelurk Bait Grenade - 00030664
Miss Launcher - 000B2644
Missile Launcher - 00057E8F
Missile Launcher - 00004340
Nail Board - 000A01DD
Nail Board - 00063FDC
Nuka-Grenade - 00004342
O'Grady's Peacemaker - 0007843D
Occam's Razor - 000CB602
Ol' Painless - 00066C76
Plasma Grenade - 00004332
Plasma Gun - 0007C10C
Plasma Gun - 0003954F
Plasma Mine - 0000433D
Plasma Pistol - 00004343
Plasma Rifle - 00004344
Plunkett's Valid Points - 000CAFA9
Police Batton - 00004345
Pool Cue - 00004346
Power Fist - 00004347
Protectron's Gaze - 000C553F
Pulse Grenade - 00004331
Pulse Mine - 0000433E
Radioactive Spit - 00058717
Railway Rifle - 00004348
Repellent Stick - 0002D3B7
Reservist's Rifle - 00092966
Ripper - 00004349
Rock-it launcher - 0000434B
Rolling Pin - 00029769
Rolling Pin - 000B2943
Sawed-Off Shotgun - 0000434C
Sawed-Off Shotgun - 000AE8AE
Scoped .44 Magnum - 0000434D
SentryBot Laser Gatling - 000389AF
SentryBot Minigun - 00057E8E
Shishkebab - 0000434E
Shriek - 0007F598
Silenced 10mm Pistol - 00004350
Slasher Knife - 0002869C
Sledge Hammer - 00004351
Sledgehammer - 00063FA2
Smuglers End (Laser Pistol) - 0006B536
Sniper Rifle - 00004353
Spiked Knuckels - 00004354
Stabhappy - 000C80BE
Super Sledge - 000B0E7C
Super Sledge - 00004352
Switchblade - 0006407F
Switchblade - 000289C3
Sydney's 10mm "Ultra" SMG - 0005DEEE
The Break - 00066C77
The Kneecapper - 0006B53A
The Shocker - 000BFF62
The Tenderizer - 000A874B
The Terrible Shotgun - 0006B534
Tire Iron - 00004328
Vampire's Edge - 00078441
Vertibird Bomb Gun - 0003E5E2
Vertibird Gun - 00089C51
Victory Rifle - 000CB548
Wazer Wifle - 00061793


Finding Dogmeat:
----------------
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner
of the square that is two squares directly below Minefield. Follow the clear triangle
on your compass if you are having problems finding it. Go into Scrapyard and look/
listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead
you can talk to Dogmeat and ask him to join you.


Lock picking:
-------------
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just
before the bobby pin is going to break, exit that screen then go back. You will save a
lot of bobby pins by doing this. This also works when trying to get a password for
computers.


Fear Factory reference:
-----------------------
Enter the museum, and examine the notice on the wall terminal to the far right. The
text is about a virus infecting their Archetype, and at the end it repeats parts of
the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this
machine has improved".


The Replicated Man quest: Get both rewards:
-------------------------------------------
When you discover the identification of the android and are deciding to turn him in or
warn him, go to the android first. Convince him to go to Zimmer on his own and he will
reward you. After that, go to Zimmer in the science lab. Tell him about the android's
identity. He will also reward you. Note: You will still get bad karma.

You can get both rewards if you go to Harkness (the android) first and agree to help
him. One option when you agree to help him is gaining permission to kill Dr Zimmer and
his bodyguard. You will get the plasma rifle from Harkness and then can go to the
science lab. At that point you can betray Harkness and tell Zimmer his identity. You
will then gain the VATS Perk from Zimmer. When Zimmer attempts to leave to look for
Harkness, you can still kill him and his bodyguard with no penalty from the locals.
When you return to Harkness he is none the wiser, and acknowledges that you have killed
Zimmer. By doing this you will get both rewards and Harkness remains in Rivet City.


Easy caps:
----------
1)Note: Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke
nuke Megaton, go into every single house and steal everything (any little piece of junk
you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant,
Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into
a safe or something of that nature, simply kill the owner of said property and get the
key from his or her body. Kill everyone in sight, especially the shop owners because you
can get access to their entire inventory, plus the caps that you have already spent on
them. Kill every one and collect everything to leave Megaton empty. You should have at
least 600 caps. Remember to sell some of the things you gather to the shop owners because
you cannot fast travel when over encumbered. This can be done in almost any town you visit.
To avoid getting over encumbered, get all the supplies that you can possibly carry, then
drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace.
Sell what you have, then return to Megaton and repeat the process.

2)Save all pre-war books you found (not scorched or ruined). Go to the Arlington library.
At the southeastern corner you can find an NPC that will buy those books for 100 caps each.
You will also get 10 experience points for each book you sold.

3)Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her
base, she will ask if you want to help her out by mapping the area, and that she will pay
you. Do not tell her that you will help her just yet. After reaching level 20, use the
"Explorer" Perk. Once you have revealed every location on the map, go back to her and
tell her that you will help her out. Then, tell her you have got some new locations for
her. Depending on whether or not you have already done it, you can make upwards of 2,200
caps.


Super Mutant Behemoth locations:
--------------------------------
There are five Super Mutant Behemoths that can be found and killed. After they die they
cannot respawn. You can find them at the following locations.

Galaxy News Radio : This Behemoth will destroy a wall just outside the GNR Building as
you enter the area (quest related).
Evergreen Mills : At the bandit camp near Vault 112, a Behemoth is behind an electric
enclosure beside the train tracks. When the generator powering the
enclosure is destroyed the Behemoth will escape.
The Capitol Building - Use the west entrance and go inside the main room. Look on the map.
The room is straight down the hall from the entrance. However debris
will force you to find an alternate route there.
Takoma Industrial - Located east of the GNR Building at the end of the map. The Behemoth
is just north of the factory, standing in the middle of some wrecked
cars.
Jury Station - Go west until you find a group of crumpled up train cars. Search
this area until the Behemoth appears. You will know if you are in
the correct area if you see a teddy bear in a shopping cart.


Fixing negative skill points:
-----------------------------
You may end up with a negative number of skill points after leveling up due to cheat code
use. To fix this, display the console window at the point allocation screen.
Enter player.setav 0 to enough skills to negate the negative number. Type CloseAllMenus
to close the skill menu and bring it back again. You should have a positive amount of skill
points, and should no longer need to reload a saved game before you leveled up.


Easy Stealing, Hacking, and Speech bonuses:
-------------------------------------------
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking,
or pick pocketing. Simply reload the game if you fail the challenge.


Defeating robots in the Wastelands:
-----------------------------------
Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards
at a steep angle. Shoot at them as you are running up the hill to destroy them easily.


Get More Inventory:
-------------------
Unload all your equipment on a companion character, or acquire the house in Megaton and
use its lockers to store stuff.


Free XP:
--------
In Big Town, speak to Bittercup about dating. Then go to the Common House and speak to Pappy.
Click the "Bittercup" speech option over and over to gain XP.


Extra Inventory Space:
----------------------
If you’re running out of room in your inventory and don’t want to ditch any of your gear,
consider trying to find a companion character. These companions can be found at various
places throughout the world and will agree to join you on your journey (temporarily). You
can trade equipment with these characters, which will allow you to dump your equipment on
them, making you virtually unencumbered. Consider this option when you not only need help
with bad guys, but help carrying your crap as well!


Free Evil Items at Paradise Falls:
----------------------------------
If you have bad karma (or don’t mind having even worse karma), head over to Paradise Falls,
a place a group of evil slavers call home. To gain entrance without having to open fire,
you have to be friendly with the slavers, which will give you an evil slant. But if you
can do this, you’ll find a guy endlessly walking around the settlement (he’s usually at or
near the bar, but can be elsewhere). When you get near him, he’ll stop you automatically,
tell you he found some cool stuff on a recent raid, and give you some of what he got (it
will be either some ammunition, Bottle Caps, or various aid items). After your first
encounter, all you have to do is keep speaking to him to earn more and more free stuff.


Abraham Lincoln shrine:
-----------------------
The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.


Secret weapons cache:
---------------------
There is a hidden area in the National Guard Armory that contains an experimental MIRV
gun (the most powerful weapon in the game) and the Small Arms bobblehead.


Set Skills/Attributes:
----------------------
Use the codes "player.setav [skill], [nr]" for skills and "player.setav [attribute] [nr]"
for attributes.
Note: Skills and attributes are written in small letters, together as one word.
"Melee Weapons" turns to "meleeweapons".
You can also use "modpca [attribute] [nr]" to raise attribute points.
Example: modpca strength 5 will raise your Strength by 5. Max is 10.


Stowing Goods on Dead Bodies:
-----------------------------
Here’s another great technique, if you’re carrying too much stuff and find yourself
encumbered. You know how you can search downed enemies’ corpses for the goods they
carry? Well, you can also place your own goods onto the corpse. Since corpses tend
to stay around after they die seemingly indefinitely (or, at least, for a good long
time), you can drop presently unneeded items onto the corpse of a foe you’ve slain,
and then go back at a later date to get your stuff back. This is a great way to never
become encumbered.


Hidden sniper rifle cache:
--------------------------
You can find a sniper rifle and other supplies hidden in a rock near Megaton.


Unlimited Items :
-----------------
If you have a sneak rating of at least 60, you can attempt this infinite goods trick,
which takes place at Fort Independence. Head to Fort Independence with a bunch of Scrap
Metal in your inventory. Once there, speak with Protector Casdin and tell him you've
got junk you'd like to give him. In return, he'll offer up 5.56mm Rounds, Frag Grenades,
RadAways, and Stimpaks, and you can choose which you want. Then, save your game (in case
you fail the following) and steal your Scrap Metal back from the Protector. Sell the
Scrap Metal back to him over and over again, thereby netting you infinite amounts of
5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.


Tip: Easy experience points:
----------------------------
Use the following to get 5 experience points as many times as desired. Go to Craterside
Supply with two frag mines. Go behind the wall behind the mercenary and place one. When
it is making the sound like it is about to explode, disarm it, pick it up and repeat.


Tommy James And The Shondells reference:
----------------------------------------
At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are
Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells
called "Crimson And Clover".


Dart Gun:
---------
The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station
on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal
Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is
found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a
toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples
your target's legs. It is very useful when used on fast melee opponents such as Deathclaws.
It also poisons your target for eight seconds.


Alien and alien blaster:
------------------------
Go to the Minefield then head north if you keep going you'll eventually pick up a radio
signal from the alien space craft when you find it there is a space craft and special
gun with limited ammo.


Save Your AP:
-------------
Here's an awesome technique to save Action Points (AP) used in VATS. If you're feeling
confident when fighting an enemy or group of enemies, simply aim at an enemy in VATS,
but don't fire. You'll retain your AP but still be aiming at the part of the enemy's
body in question that you were in VATS. If you shoot quickly enough, you should still
strike the desired area without having to expend any AP whatsoever.


Super Mutant Karma:
-------------------
If you want to earn infinite amounts of good karma, head to Big Town. If you go there
at night, the town will come under attack from a Super Mutant raiding party. For each
Super Mutant you help the few residents of Big Town slay, a small amount of good karma
can be earned. Repeat this process as much as you want for the amount of good karma
desired.


Infinite Caps and more:
-----------------------
Here is a great way to earn seemingly infinite amounts of caps, items, repairs and ammunition.
Find any shop-based trader. The supply shop woman in Megaton is an ideal choice. She has some
high value items that you would otherwise spend a fortune on, including all the stuff for your
house and a schematic for the Rock-It Launcher.

1.Sell her any stuff in your inventory that you don't need and complete the transaction.
This will boost the amount of money she has.
2.Find something in your inventory that you have two of, or that you have one of as well as
her. Sell this found item to her.
3.Check that the two like items are of different values once they are in her inventory. The
bigger the difference in value, the better and the lower the cheapest item is the better.
4.Now buy back the cheaper of the two like items and complete the transaction, but do not
leave the trade session. Look for the item in your inventory. The game should have glitched
and the item should have gone up in value dramatically and should be 100% repaired, even
though when you sold the item initially it wasn't.
5.If it isn't 100% repaired for whatever reason, sell the item back to her anyway and repeat
step 3-4, trying a different item if necessary.
6.From here, the game will remain glitched and you will be able to sell the same item high
and buy it back low until you have drained her money completely. If you want, you can hold
onto the item as it will be fully repaired - simply keep it on the final round which will
leave her with a small amount of money.
7.Either sell the item back to her again once she is out of money, or if you are keeping it,
sell her something else of high value and she will owe you that amount. The transaction
price will go dim and remain at whatever amount of money she has left.
8.Search through her inventory and find stuff you need. Stimpaks, ammo, miscellaneous item,
weapons and armor are all fair game. Eventually, the transaction price will light up again
and you may owe her a few caps depending on how much of her stuff you added to the deal.
Complete the transaction.
9.If you wait three days she will have new stock and around 350 caps. The longer you wait,
the more robust her inventory will become and the more caps she'll have for you to take
when you're ready to do this all over again.


Easy experience points:
-----------------------
Place frag mines behind the merc standing against the wall in Craterside Supply (found in
Megaton) then quickly pick them up. You will get a small amount of experience for disarming
the mine. Have a few frag mines in your inventory (so you do not have to re-equip the mines),
then go into the room behind the merc. Get close to the back side of the wall that the merc
is leaning against and place a mine. Quickly pick it up as it will immediately be armed and
ticking. Repeat as this as necessary.


Fat Man:
--------
To get the passcode to the experimental MIRV gun, collect all of the Keller family transcripts.
The gun is the named Fat Man, and it shoots eight mini-nukes at a time.


Fall long distances without dying:
----------------------------------
If you find yourself falling off a bridge or cliff, simply save the game in mid-air close to
the ground and reload it. You will land safely on the ground.


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